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2/27/2013

Four RPGs at the same time¿

When it comes to playing story-based games, I usually tend to stick with only one or maybe two max. But right now, I'm so obsessed with finishing games in my backlog that I'm considering going all-out on a few RPGs at the same time. I'm currently on my second run of Persona 4 Golden and playing Deus Ex: Human Revolution, I'm really enjoying both games but I'm definitely adding Ni No Kuni to the mix. It's a game that I've had for a few days now and I haven't started it and that is annoying me a lot.

Now I fear that once I get far in Ni No Kuni and Deus Ex, I'll probably stop Persona 4 before the end because I already finished that game, something I truly DON'T want. But things get much more complicated now that I've put the thought in my head about going through a classic RPG like Persona 1, Final Fantasy V or something like that. 


I know that I could handle four RPGs but I fear that I might get the stories and gameplay confused between game sessions. And since I usually play them for several hours at a time I'm sure that I couldn't play them all everyday, which is a real shame so I'm not really sure how to do it.

Persona 4 doesn't really worry me because I can just pick it up every two or three days and have fun with it but the other games: Deus Ex, Ni No Kuni and a possible third might start to attack my heavy OCD... Besides all this, there's a bunch of non-RPG games I'm currently playing, have to start and need to review very soon like Forza Horizon, Dead or Alive 5, Persona 4 Arena, Project Diva f, Code of Princess, Dynasty Warriors Next and Otomedius Excellent (a game I'm still playing)... what the hell am I going to do!¿

2/26/2013

PHOTOSET: Queen's Blade - Menace Ancient Princess 1/7 Castoff PVC Figure

This is a figure that I've had my eye on for a looong time. When I originally watched the Queen's Blade anime, my favorite character in the series was the Cleopatra cameo Menace. She's very beautiful and funny so I went and bought a small but excellent figure of her wearing a bikini. But even though I owned that version of her, this one always had my attention but two things kept me away from buying her. First, the insanely high price (200+ dollars) and second, it's really hard to find her new.

Fortunately for me, I stumbled upon a nice article in Amazon during Christmas break that offered her at a much, much lower price than usual and she was new so I didn't think twice about it and bought her. When she arrived, the first thing I noticed was that she's pretty big. I'm used to my figures being 15-20 cms tall but this Menace is around 28 including the base she stands on. Her skin is perfectly painted just like the outfit and her cat staff. She has a pretty cute expression in her face and the pose is really sexy. Her abdomen is really detailed too just like her hands and feet, two parts of the body figures rarely get right.

The breastplate is removable if you want to have her topless and even while wearing it, her breasts are visible if she's standing in a higher-than-you place so I send a fair warning not to put her in a high place. Other than that she's really, really beautiful and well-made. I can understand now why she's usually so expensive and wanted among figure collectors, even ones who don't care a damn about Queen's Blade. This Menace is an excellent figure and quite possible on my top 5 ever.




































2/24/2013

REVIEW: Otomedius Excellent (Xbox 360)


Otomedius Excellent is one of those very rare and obscure games that people usually never hear about during their gaming careers. Inspired by the legendary shoot-em-up series Gradius with several touches of moe and ecchi all over the game, Otomedius Excellent results in a title with a very specific target audience that will make you love or hate it with a passion.

This game is actually the sequel to Otomedius Gorgeous, another shoot-em-up of the same style released only in Japan years ago. The sequel, Excellent, somehow managed to make it to the west by the hands of the original publisher, Konami. That alone is more than enough reason to support the game and be happy that something like this is on retail among the never-ending avalanche of first-person shooters.

But now to the point, Otomedius Excellent is a game of the same style as Gradius, Ikaruga, Radiant Silvergun and Triggerheart Excellica. The difference is that here, the “ship” (or rather, the busty anime girl you play as) flies horizontally instead of vertically. It’s pretty much the same as any other shoot-em-up: Very short but with tons of replay value, very difficult and you’ll usually find yourself avoiding walls of bullets at the same time as shooting your way through the eight levels the game offers. The original thing here is simply the ecchi and moe factor.

It’s going to be very easy to notice that OE is not strong graphically; in fact, I remember many last-gen games that looked better than this. Excellent feels more like an HD remake of an older game available on Xbox Live Arcade and if you’ve played Triggerheart Excellica or Ikaruga you won’t help but wonder why a disc-based game doesn’t look better. This is another reason many players will find to stay away from it.

By that I don’t mean the game looks bad or is ugly, on the contrary. It’s actually very pretty and varied. During the game’s eight levels you’ll fly around sunny beaches, underground volcanic caves and even deep space itself all while big-breasted anime girls taunt each other in Japanese every minute or so. Depending on tastes, many players will find it great and others will just avoid it like a plague.

The music is not bad but nothing special either. Most tunes in the game are just generic beats of the ones found in older (N64/PS1) games. The sound effects are cartoony but do their job right so I don’t really have any complaints there. All characters have several voice lines to them as well but there’s no real narrative and it’s actually very easy to finish the game several times without knowing, or caring for that matter, what the game’s plot is about.

In gameplay, the game is and feels like a classic shmup. You pick a ship (busty girl), select a few upgrades to pick up as you go and shoot your way through the levels as you avoid enemy fire at the same time. In fact, when you describe Otomedius Excellent to another gamer, it easily sounds like the best game ever made. “It’s like a horizontal version of Ikaruga and Radiant Silvergun where you use busty anime girls with skimpy outfits with tons of upgrades and weapons!” – Sounds awesome doesn’t it? Sadly, the final result is not as much.

Otomedius Excellent default weapon is just a single bullet that feels very pathetic so you’ll want to upgrade to a different one as soon as possible. Just like with the speed of the girl you’re using. By default, they’re all very slow so you’ll want to pick speed-up upgrades that will make avoiding enemy bullets easier. There are many weapons to choose from like spread lasers, gravity bombs, mines and grenades and also several different girls to play as each with their own customizable set of skills and upgrades available to them. This means that each run of the game will feel very different depending on the girl and weapons you choose.

Each time to game is over, you’ll earn experience points that will level up the girls and upgrade their weapons to better and faster versions. You’ll surely want this if you feel like become better at the game for whatever reason. It’s actually very addictive and you’ll probably find yourself playing through it several times with the same girls to level them up.

In terms of difficulty, Otomedius Excellent is hard and unforgiving, especially because a single touch kills the girl and she loses all her upgrades. This can be really frustrating at later levels when the entire screen is filled with enemy bullets and monsters. Still, if you know what you’re doing and have the upgrades you feel comfortable and powerful with, the game will most likely be a breeze when compared to Ikaruga or Radiant Silvergun.

A very negative thing I found is that in games of this genre, boss fights are usually very iconic, scary and feel epic. Otomedius Excellent has many boss fights but only one or two of them will feel this way. That doesn’t mean they’re not difficult and unforgiving though. The normal enemies will surely prove to be an annoyance too especially in your early runs of the game.

Excellent does have a 3-player multiplayer mode both local and online. It’s very fun and depending on who you play with, the game will prove to be easier or much more difficult. The sad part is that the online mode is almost always empty and everyone will have a hard time finding a real friend to play this with.

In short, I don’t really consider Otomedius Excellent a bad game by any means, on the contrary, I support titles that are released this way and if they feel like something different and fun to play among FPS titles then I welcome them. But the game does have flaws that we can’t turn a blind eye on. The art style with skimpy and busty anime girls will keep a huge public away from it for sure. Still, the gameplay is addictive and very fun. If you enjoy anime then the game will feel even better to you and as of now, you can find the Collector’s Edition for a low price of around 15 dollars if you’re lucky (it comes with a nice pillowcase, soundtrack CD and an art book) so it’s a pretty nice deal.


Pros:

-          Very pretty anime-styled art.
-          The level-up and skill system is really addictive and fun.
-          The difficulty feels about right when compared to others.
-          Tons of weapons to choose from.

Cons:

-          Graphics are not very good.
-          Online multiplayer is almost always empty.
-          Dying makes you lose all upgrades.
-          Boss fights aren’t very cool.
-          Even at ~20$, the game feels too expensive for what it really is.


-          Graphics and Visuals……........5
-          Music and Sound Effects…......6
-          Gameplay……………………7
-          Replay Value………………...7

-          Overall Score……………….. 6.5 / 10

Update on game time and reviews

It's been a few weeks since I posted a regular update on what I've been up to, what a shame. The thing is that during these weeks I've been doing the important part of being a hardcore gamer: playing the games. As I always mention, I have a huge backlog with games ranging from all consoles and all genre piling up in my room and HDDs and I've decided to work my best on it to at least minimize the quantity of games in it. 

After I reviewed The Force Unleashed II I finished Lollipop Chainsaw, a game that came and went and I never mentioned it here (a huge mistake). The game is better than I thought it was going to be. Full of humor, annoying music, camera problems but a very fun concept for gameplay where the main character is a sexy cheerleader with a chainsaw killing zombies around her city. It's actually very cool and could have been a much better game if a few issues with it would have been addressed in a better way, but I'll elaborate everything about the game in a review in the next days (probably even tomorrow).

I'm still in my second playthrough for Persona 4 Golden for the PS Vita (my highest ranked review ever). Just secured Mitsuo Kubou after a very tricky battle since I'm playing in Hard and am now working on more Social Links and leveling up to prepare for Naoto's dungeon which I'm expecting to be really hard. I don't think I'll ever get tired of hearing this but P4G is a game every hardcore gamer should have and play. To me, it feels like a new way of playing JRPGs and reinvented the genre in a better way than even Xenoblade.

My copies of Forza Horizon and Persona 4 Arena arrived last week and I'm having tons of fun with them. Both games are exceptionally cool, the only thing I don't like very much is the soundtrack in Horizon but that can be arranged with a good playlist of my own (thanks 360 for that).Persona 4 runs PERFECTLY online so I have a good fighting game to play there after all the fiasco that was my experience with Dead or Alive 5.

Finally, my copy of Ni No Kuni is here but I have yet to start it, I'll most likely be sitting down with it during next week after I advance more in Golden and Deus Ex. This brings me to my next major reviews which will be for Otomedius Excellent, Lollipop Chainsaw, Dynasty Warriors Next, Project Diva f, Deus Ex: Human Revolution, Persona 4 Arena, Forza Horizon and Ni No Kuni.

2/20/2013

PlayStation 4 officially announced

Sony has just officially announced their new home console. The PlayStation 4 will be a huge step forwards compared to the PS3. In a big and very elegant press conference in NYC, Sony talked about the future of gaming with PlayStation along with several important developers like Guerrilla Games, Square-Enix and even Bungie.

One of the new very cool featured the PS4 will have is the ability to share and watch streams of people playing games, help them out when their stuck (or ask for help yourself) and even play digital games AS they're downloading. The console is confirmed to have backwards compatibility with all PlayStation games from PSOne to PS3 though I don't think the feature will be available to use at launch. Another cool feature is that Sony wants every single PS4 title to be able to be played via Remote Play on Vita, this could come in handy in several situations and depending on the game, it could be very cool. 


The first official title announced was Knack, a mascot action game that to be honest, doesn't look very good. Other titles include Killzone: Shadow Fall and Infamous: Second Son as well as a new Move title from Media Molecule and a new Western-RPG style game from Capcom that looks quite a bit like Demons' Souls.

The controller is very similar to the DualShock 3. The start and select buttons are gone and replaced with a touch panel similar to the backside of the Vita and a new "Share" button is included to upload gameplay videos of what you're playing. One of the coolest features of the new console in my opinion.

As for a price and release date, they still haven't said anything but I'll be sure to update with the info. For now, I'm actually very excited for the console. It really looks like it's going to be very powerful and the new stuff included seems to be worth it. I really hope the games will be as good as they seem because Sony needs to remember that power and pretty features aren't everything, the games are.

2/16/2013

REVIEW: Star Wars: The Force Unleashed II (Xbox 360)


Star Wars: The Force Unleashed II is a direct sequel to the game of the same name that originally came out back in 2008. Just like in the prequel, players take control of Galen Marek, better known as “Starkiller”, a Dark Jedi apprentice who works for Darth Vader in a secret plot to overthrow Emperor Sidious.

In this second game though, Starkiller has been betrayed again by Vader and he seeks revenge to fortify the Rebel Alliance he himself formed in the first game and resume their campaign to fight the Galactic Empire. In the game, we learn that this Starkiller is actually a clone of the original one who died in the first game’s ending but the clone is just as powerful and dangerous to Vader as the true Marek was.

The Force Unleashed II is better than the first game in some ways and worse in others. The first title was special for having a very interesting plot inside the Star Wars universe and a nice, easy-to-learn gameplay that resembled famous games like God of War or Devil May Cry, even though the targeting system for Force powers was a disaster. The sequel manages to fix most of the targeting problems from the first title and in general, the gameplay is much better but an extremely short campaign and a rather uninteresting story affect the game’s overall experience in a very negative way.

Starting with the graphical power, TFU2 looks very good for a game of that time. There are some minor antialiasing and HDR problems here and there but most of the times the Xbox 360 version of the game looks quite nice. The framerate is stable and solid and doesn’t seem to slow down even when tons of things are happening in the screen at the same time, which is almost all the time.

The animations used in the game are good for the most part, most of the enemies move smoothly and some are very fast, like the Sith Acolytes who are very dangerous Force sensitive enemies but just like some look good, some don’t. The normal weak Stormtroopers move around in an awkward way but fortunately, they’re the weakest enemy in the game so they’ll be dispatched immediately after appearing to avoid looking bad.

In the cinematics, the game looks especially good. The facial expressions of characters like General Kota or Juno are quite nice, a vast improvement from the first game. Too bad the story these characters tell is too short and not very interesting. But at least the visual aspects are very good.

In terms of sound, TFU2 has a very cool voice-acting; the lines the characters say feel natural and fit perfectly for the most part. Sometimes the same ones can be repeated a bit if the players take too long to defeat a boss or advance in a specific part of the game but in general, the voice acting is solid and of great quality.

The Force Unleashed 2 also has excellent music, just like the prequel, most songs in the game are directly taken from the popular movies, so the game benefits itself quite a lot from those. Some parts of the campaign feel much more climatic because of the music played in them which will remind die-hard Star Wars fans of similar scenes and events in the movies.

Gameplay-wise, the game is a vast improvement over The Force Unleashed I. I remember mentioning in my review of that game that while it wasn’t specifically bad, the targeting system for Force powers was broken and almost always gave some kind of problem, like Starkiller shooting Force Lightning at a random object instead of enemies. This fortunately does not happen in the sequel which seems to have fixed all the issues when aiming.

Most of the lightsaber combos Marek uses also saw several improvements. They are longer, flashier and far more damaging. The first game sometimes felt like using a lightsaber on some enemies was an unnecessary risk. This time though, all of Starkiller’s tools seem more balanced so players don’t feel forced to rely on a specific tactic for a specific type of enemy. Also, Starkiller now uses two lightsabers in reverse-grip instead of one so the overall look of his movements and skills is much better than before.

There’s a new Force power available that allows players to confuse enemies and make them attack their allies. It’s not really a game-changing mechanic but it works great for the most part and is useful depending on the situation (especially in one Boss fight that can be quite hard without it). The rest of his powers are there, Force Push, Lightning, Repulse and Lightsaber Throw and they all feel more balanced and useful.

Players will be able to change lightsaber colors again and there are some new ones over the first game like Pink, Orange or Silver. Each color gives a useful attribute like health regeneration, more experience points earned with each kill or better fill of a new bar that gives Starkiller a few seconds of some kind of “berserk mode” that will give him insane speed and strength for a very short period of time.

Though the overall gameplay is very good, the length of the game is too short. I’m pretty sure the entire thing can be done in about six hours. This is definitely bad for the game because it could and should have been easily extended by adding missions in other planets, characters and new events that could have been more than welcome.

The story is not very good as well, most players will finish the game quite confused and not very amused unlike with the prequel. The good gameplay and music kind of make up for it but when you put in a balance good gameplay and music with a bad story and length it becomes quite hard to say if the game is good overall or not.

Besides the main story, there are some challenge missions available. They’re not long and there aren’t many of them but they’re difficult and obtaining a gold or platinum medal in them will prove to be quite a challenge. These challenge missions are a welcome addition and definitely extend the game’s length but don’t save it from being too short.

For closing comments, I can say that Star Wars: The Force Unleashed II is definitely not a bad game and at least in gameplay, is much better than other, more famous and praised franchises. The graphics, sound and gameplay are very good for the most part but the story is bad and the game itself is very, very short so it’s better to just rent it if you can, ask a friend for it or buy it pre-owned for less than 20 dollars if you find it at that price. Star Wars fans will definitely find it more interesting that the rest of the public but at least in gameplay, the game is very enjoyable.


Pros:

-          Fast-paced gameplay with tons of moves to choose from.
-          Force Powers work better and are more balanced.
-          Excellent music.
-          Good voice acting and visual presentation.

Cons:

-          Main Story is too short.
-          The plot is not very interesting, even by Star Wars standards.
-          Not much to do in it once the story is finished.


-          Graphics and Visuals………....8
-          Music and Sound Effects…......8
-          Gameplay………………….…9
-          Replay Value………………....5

-          Overall Score……………….. 7 / 10

2/11/2013

REVIEW: Persona 4 Golden (Vita)


It is often said that the PS Vita is a failure. Internet jokes like the “No games” one originally created for the PS3 were revived for Sony’s new portable console. I’ve even heard exaggerated claims like “The PS Vita will be taken out of the market” here and there but while I do admit the console has struggled more than it should, I think the Vita is the only console of this generation that can presume of having one of the best RPGs ever created, probably even one of the best video games in the entire industry: Persona 4 Golden.

P4G is a remake to Shin Megami Tensei: Persona 4, a game that came out for the now-dead PlayStation 2 years ago. Together with Persona 3 FES, the franchise started a really cool fanbase that rivals that of games like Final Fantasy, Tales and many others. The remake, available exclusively for the PS Vita is simply a brilliant, beautiful and fantastic video game is every possible way.

How can a remake be one of the “best games ever”? you might ask. Simple, Persona 4 Golden was treated with so many extras over the original game and so many stuff was improved that it really does feel like a new game. Simply everything about it is top notch. The graphics, environments, gameplay, combat, story, narrative, voice-acting, soundtrack, minigames, extras, everything in this game is just about perfect. I can personally say for sure that it seriously became one of my favorite games ever, something I probably never said about any game this generation (that started way back in 2005 by the way).

Persona 4 Golden is a Japanese RPG that takes place in the fictional town of Inaba, in Japan’s countryside. The protagonist, named Yu Narukami (his name can be changed) moves over there for a year to live with his uncle Dojima and little cousin Nanako. Shortly after he moves to the small town, a series of very mysterious murders start occurring. Yu starts befriending some fellow students from his high school and they slowly find out the victims are placed in a fantasy world inside TVs and that they have the power to summon “Personas”, some very powerful monsters that can fight for them, so they decide to solve the mystery and do whatever they can to stop the victims from dying inside the TV world.

The plot of the game might seem weird, and in reality it is, but when you play it, you realize that it’s perfectly explained. It has a great pace and will keep any competent player interested and in the edge of his/her seat from start to finish. As I’ve just stated, pretty much everything in the game is of the best quality, the characters will be loved by any player, the fights are intense and awesome and the soundtrack that accompanies every single moment of the game fits perfectly and is really touching.

Graphically, I have to admit that P4G is definitely not the strongest Vita game. It is a vast upgrade from the PS2 version graphics but it sadly doesn’t reach the level of brilliance of other games in the console like Uncharted: Golden Abyss or Gravity Rush. Still, P4G looks fantastic; the original PS2 games were greatly improved. You can see a lot of antialiasing, cool lightning effects, excellent animations (especially in battles) and a solid framerate through the entire game.

The areas you’ll be visiting are really beautiful and seriously give that feel of a realistic Japanese town common to some drama or comedy anime series like ToraDora. During the game, you’ll walk around your high school, a shopping district, a mall, river, a beach and other places. This actually gives me a funny feel of irony, because when you compare P4G to another game like for example, Xenoblade Chronicles, the Wii RPG’s strongest point is definitely the VAST (and I mean VAST) areas you walk around in, while in the other hand, Persona 4 Golden has just a few (in reality you’ll only be visiting around 10 small areas. But the difference is that both games administer their tools differently and both end up being incredibly awesome games. Which in my opinion, is one of the things that still makes RPGs one of the strongest genres in gaming, the ability for several games in the same genre to be so different.

One of the most beautiful and strongest points in the game is the soundtrack, hands down. Persona 4 Golden did something I truly had not experienced in a JRPG game before, using J-Pop and J-Rock music for an RPG. In theory, this should lead to a disaster because when you think of JRPG music, the first thing that should come to mind is orchestrated OSTs but P4G manages to destroy that cliché and put a really varied and excellent soundtrack during the entire game. I don’t really think I ever heard a song I didn’t like in any of my two playthroughs. The soundtrack of the game was composed by Shoji Meguro with vocals done by Shihoko Hirata. I truly, truly suggest looking it up.

Besides the fantastic soundtrack, the game is fully voiced in an excellent way. All characters have great voices to accompany them, give them personality and make them feel real to the plot whether they’re important, like a party member or not. The game only comes in English but there’s really no need to miss the ability to play it in Japanese because trust me, the English voice-acting is one of the best I’ve heard in a Japanese game. I especially found Kanji, Adachi, Yosuke and Teddie quite excellent.

Gameplay-wise, the game is actually divided in two different sections: Dungeon/Battles and Yu’s daily life activities like hanging around with friends, part-time jobs, studying, shopping and things like that. The game advances in days and each day has several sections to it like Early Morning, Lunchtime, After School and Evening, these last two are the most important because they’re the ones that truly give you the opportunity to administer time, which is one of the ways the game is played (a little bit similar to how Atelier Rorona works, but not quite). During school days (Mondays-Saturdays), the characters will have to go to school and once they’re out, Yu will have the opportunity to explore the town to do different activities like for example, visiting the TV world where the dungeons and battles take place.

When inside the TV world, you’ll be able to visit dungeons depending on which point of the story you’re on. Each dungeon consists of several floors, each with passageways that you need to explore and find stairs and treasure chests to keep going. When exploring a dungeon you’ll be able to see a Shadow before battling it and then the actual fight starts. The battle system is turn-based like many other JRPGs, you’ll be able to give command to the four characters in your party like attack with main weapon, guard or summon a Persona to use a skill like a magical or physical attack or heal an ally. All party members have only one Persona during the game except for Yu, the main protagonist, who can equip a total of 12 at the same time.

Equipping several Personas at once allows players to build Yu in any way they see fit, like a Mage, a physical fighter, a healer or even a support member for the rest of the party. This is especially good because it literally gives countless possibilities to build that main character. Besides this, each party member and each of Yu’s Personas can have a total of eight skills or abilities at once and they’ll keep on learning them so you’ll have to delete old ones to make room for new, better ones (just like how you administer the four slots for skills to a Pokémon in their games). This also means that while the other party members only use one Persona, they have many, many different ways to be built and act in battle. I personally kept changing this to see different results and it’s quite amazing.

All of this results in a battle system that might look simple and a bit old-fashioned at first but as you keep advancing through the game and understand how to play, you’ll notice that the truth is quite the opposite. Persona 4 Golden has a very, very deep battle system and RPG mechanics. It’s also one of the few game’s I’ve played in the genre where inflicting debuffs to enemies works very well. This is going to be especially useful and vital if you wish to survive during a playthrough in Hard or Very Hard difficulties where enemies are much stronger and intelligent.

Besides visiting dungeons and fighting Shadows, Yu and friends will go to a “Velvet Room” to fuse Personas to create new ones or sell and buy skills for themselves (which can be obtained by a cool card minigame that sometimes appears after you win a battle). Administering Personas and skills is also a vital part of the game and when you fuse Personas, the resulting one can get some useful extra EXP depending on the level of Yu’s Social Links.

Outside dungeons and battles, Yu will be able to perform a lot of different daily-life activities that vary the pacing of the game by a lot and make it step out of the usual formulas of gameplay many RPGs use. One of the most important things in the game besides the battles are the Social Links. This are a system of measurement of a friendship between Yu and another character in the game which goes from level 1 to 10. By speaking or spending time with another character, Yu can improve and level up his Social Link with that person which gives several bonuses in gameplay and is also a brilliant way to create character development in the game.

Almost all characters in the game have a Social Link with them, not only party members and leveling them up will give you good stuff. Each Social Link is associated with a different type of Persona of the ones Yu can create and use in battles. For example, if you start spending time, eating, working or just hang out with a character, his/her Social Link will improve and this will mean that when you get a Persona of that specific link, it will obtain tons of extra EXP to earn bonus stats and even several cool extra skills.

On the other hand, if you hang out with a party member like Yosuke or Yukiko, besides the EXP bonus when creating a Persona of that link, the party member will get the chance to learn extra abilities, do follow-up attacks that are REALLY useful and even get the ability to survive a killing blow with 1HP left so you don’t have to worry about losing him/her in battle.

There are several stats outside the battle ones like Knowledge and Courage that Yu can improve by performing activities. Some of them require a specific level to perform an action so you really need to learn how to administer time in the game. It’s quite impossible to get everything in a single playthrough which means that if you really, really want to see everything Persona 4 Golden offers. At least a couple of playthroughs will be necessary. But that’s definitely not a bad thing.

The amount of extra content P4G has compared to the PS2 version of the game is quite large. If you played the original version, you’ll notice Golden has extra Social Links, more Personas, abilities and ways to fuse and equip stuff to them, a lot of new items, more voice dialogs, and extra dungeon and a previously true ending unreleased in the West before. There’s also the chance to play through the winter season that was mostly skipped during the PS2 version and many, many other things.

In short, Persona 4 Golden is, by far, the single best title in the catalog of the PS Vita right now (and I’m sure it will remain like that for a long time). It’s quite possibly one of the best RPGs ever made and trust me when I say that statement is not far from the truth. The graphics, soundtrack, voice-acting, animations, battle system, story, narrative, gameplay and characters are some of the best in the entire industry and no Vita owner out there should be around without playing this game. Gamers wanted a reason to purchase a PS Vita? Well here it is: Persona 4 Golden is the game to get.


Pros:

-          Fantastic story and narrative.
-          Excellent cast of characters.
-          One of the best original soundtracks in gaming.
-          Deep battle system with tons of mechanics to use.
-          Hundreds of Personas, items and skills to equip.
-          Great voice-acting.
-          Excellent character development.
-          Great system of resource management.
-          Tons of new content over the original version.
-          Story pacing is perfectly crafted.

Cons:

-          Takes a few hours to get going.


-          Graphics and Visuals……..…..9
-          Music and Sound Effects…......10
-          Gameplay……………………10
-          Replay Value…………….…..10

-          Overall Score……………….. 9.9 / 10