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REVIEW - Dead or Alive 5 Ultimate (PS3)

In a rather common move during this last generation of gaming, fighting titles have been re-released several times because of updates and patches to their core gameplay mechanics. Sometimes they’re good, and sometimes they aren’t. Still, a big part of the public sees the move as a mere attempt to earn more money for the publisher and developer. Dead or Alive 5 is no exception now that with the Ultimate version (for PS3 and Xbox 360), developer Team NINJA and Tecmo-Koei have released the game three times in a single year.

Still, while the vast majority of the public might see the move as a steal on Team NINJA’s part, I can assure that the amount of new and updated content in Dead or Alive 5 Ultimate makes it an extremely superior game in every aspect when compared to its vanilla version. Ultimate includes five new characters (soon-to-be six), six new stages, new modes, a vastly superior online netcode (vanilla was pretty much impossible to play online) and many other extras that make it the best version of the game available right now for both the casual and competitive players.

Normally, these re-releases don’t get better graphics, like with Street Fighter 4, Blazblue or Marvel vs. Capcom 3. But Team NINJA managed to include some upgrades to the visuals that are more than welcome in Dead or Alive 5 Ultimate like wind and snow effects in some stages, better texture for the clothes when they’re wet or get dirty and an overall better lightning everywhere that makes shadows look more clean. In general, DOA5 Ultimate is an upgraded version when it comes to graphics.

In the sound department, I personally think there’s a great improvement over vanilla, which is an expansion in the available soundtrack. Personally, I didn’t like the original soundtrack in DOA5 so it was common for me to turn it completely off in my PS3 or change it for something else in the Xbox 360 version. But in DOA5 Ultimate, Team NINJA added an option to play with the music from DOA2, 3 and 4 that were honestly superior to the fifth game when it comes to music. Besides, you can use the songs you want specifically for a stage or present fighter and even the menus themselves. Now, the available music selection in the game is big and very good.

Just like in the visuals and sound, the gameplay in Dead or Alive 5 Ultimate got a major upgrade. It’s going to be hard for the casual public to notice any change, but as a competitive player with a lot of years with experience in the franchise, I can assure that Ultimate is definitely a different game from vanilla. Many new mechanics were added to the game such as Power Launchers, moves that raise the opponent up to the air and leave them defenseless to huge damaging combos. The typical bounds present in Virtua Fighter (DOA’s big brother), where a character falls slowly to the ground open to get a few more hits before reaching the floor, also debut in DOA for the first time and they change how the offensive game is played drastically for every single available fighter.

There was also a massive change in the properties and frame data of certain moves and mechanics present in the previous version. The change is so big that it’s possible that everything you learned in the first Dead or Alive 5, will either no longer works in Ultimate or has a different effect. Personally speaking, I’ve had to re-learn a lot of tools for the characters I like, such as Helena, Tina, Ryu Hayabusa, Gen Fu, Leifang and even Rig to adapt to the new system used in DOA5 Ultimate. The change is so big that I’m willing to say some characters look the same but play completely different now (Helena anyone?).

Five new characters were added to Dead or Alive 5 Ultimate. Military fighter Leon and karate-user Ein who were present since Dead or Alive 2 but didn’t make it to the first version of DOA5 for lack of development time. Rachel, the hot diva from the modern Ninja Gaiden games makes her debut in DOA, inheriting the moveset from the Master Chief (invited character present in DOA4, an Xbox 360 exclusive title from 2005). Momiji, another of the Ninja Gaiden girls also debuts in DOA5 Ultimate with an aikido fighting style gamers have been asking for in the last years and finally, a fourth Virtua Fighter guest character, Jeet Kune Do user Jacky Bryant who, just like Akira, Sarah and Pai, fits perfectly in the Dead or Alive system and is more than welcome to the game.

Besides the five new extra fighters, six stages were included. It’s worth mentioning that stages in this franchise are vastly interactive, giving the possibility to slam opponents through walls, floors and ceilings. A lot of breakable objects are scattered around the stages and you can even throw your opponent from one floor to the next, taking the fight to another different stage in a single round. Unlike other games, the stages in DOA are not only a pretty background, knowing how to play them is vital if you want to learn and win the fights so your position is a key factor at all times. I’d even dare to say that stages are quite possibly the most iconic thing in DOA… besides the busty girls of course. The new stages include a desert full of ruins and other objects, a castle with several floors, a forest with dozens of trees and some mountains with waterfalls. As usual with the series, the new stages are highly interactive and fights on the will never feel the same. I’m sure they’ll prove to be excellent for both casual and competitive play.

New game modes arrived in Ultimate, such as Team Battle that returns to allow players to choose several characters at once and use them one after another easily. Tag Battle is now available in ranked online matches, something the community was asking for since the beginning and the online play was upgraded drastically, using a better netcode that allows for fluid and solid matches over the internet. It’s not as good as Persona 4 Arena or Soul Calibur V, but it’s a huge step in the right direction.

In conclusion, I can honestly say that Dead or Alive 5 Ultimate is a fantastic fighting game that makes its vanilla version look incomplete and rushed. New characters, stages, modes and mechanics make for a complete package that at 40$, feels like a bargain. Better yet is the fact that on PS3, a Core Fighters version is available for free, allowing anyone to play with the four original ninjas: Kasumi, Ayane, Hayabusa and Hayate. Fortunately, the support for the game is not over there, Team NINJA will keep updating the game with patches and content like stages and a new character called Marie Rose.


-          Great amount of extra content.
-          Leon and Ein return, just like the community asked.
-          Vastly improved online play.
-          Graphics are slightly better than vanilla.
-          New included mechanics change the meta-game for the better.
-          Constant support from Team NINJA.


-          Way too many DLC costumes.
-          Online play allows for people to cancel ranked matches.

Graphics and Visuals….……9
Music and Sound Effects…...9
Replay Value………...…….10

Overall Score………………..9.3/10


Closing 2013

I sitting here tonight to make this final post of 2013. A year that I honestly don't consider very good though things seem to be going the right way. But this is not the place to talk about it. During 2013, I got invited to participate in a local gaming site writing reviews about Xbox and Nintendo games as well as japanese titles for the Sony consoles. It's been great so far with articles for excellent games like Persona 4 Golden (Vita), Atelier Ayesha, Tales of Xillia (both for PS3) and even Halo 4 (Xbox 360). Because of that, work and life happening all around me, I've had this place kind of abandoned, without the usual updates I used to make in 2011 and 2012. But I do keep this very small place in my mind still and will keep using it in the short-term future to continue with reviews in English, which is something I like, just like good practice for my writing skill in a non-native language.

Very recently, I managed to get my hands on a PS4 and WiiU so I'll try to make a personal opening article about them and the new generation that starts with them. I'd like to close Gen 7 remembering the Xbox 360 and all that happened in my life because of that console, the PS3 and its magnificent evolution and the Wii, which went from the casual console for kids to a solid Nintendo device that made everyone happy. I just hope I don't forget to write about those. 

Every time I make these posts, they're smaller. My gaming time is consumed between actually-playing, writing in the local site and practicing DOA5U with a few friends from the city. I got hooked to pokémon and so into it that I was also invited to participate in a local competitive group as a Steel-type trainer. I'm very excited about that so I honestly think that, at least gaming-wise, 2014 will be a very good year. I hope I'll be talking about Driveclub, Pokémon, Dead or Alive 5 Arcade and many other things I'm excited and hyped about. So, whatever the fate of this place is at the end, I won't stop gaming and watching anime anytime soon. 


REVIEW - The Last of Us (PS3)

In what has been one of the most acclaimed and awaited games in the history of the PS3, developer Naughty Dog (Uncharted) released The Last of Us, a new IP exclusive to Sony’s console that takes the technical aspects of the PS3 to a whole new level, mixing survival horror, shooting, exploration, narrative and top notch graphical and sound quality like never before.

The creators of the Uncharted series left Nathan Drake’s adventures behind (at least for a while) to bring us a new universe set in a post-apocalyptic United States of America, twenty years after a massive and destructive zombie outbreak happens in the entire planet. The protagonist of the game is a man named Joel, who after some tragic events when he was young, spends twenty years living in a military safe zone, struggling to find supplies and making allies to try and survive in this hostile U.S.A.

While working on a personal job to find weapons to defend his group, Joel comes across a teenage girl named Ellie, the other protagonist of the game, whose circumstances require her to reach a certain destination inside the country and someone needs to escort and protect her. The events eventually make Joel and Ellie join forces in what is possibly one of the best storylines ever written in a video game.

Joel and Ellie’s story and relationship is told and presented in a fantastic way, something I haven’t seen in a game in a long while. The narrative, perspective of the events and what happens in it is just incredible. The player will feel immersed in the world and the character’s circumstances and feelings almost immediately and just when you think you have seen an extremely important part of the plot, another one will instantly come to add to the dramatic experience. I honestly don’t think I’ve seen such great narrative in any game of this generation. And I’ve played a lot of games with excellent stories recently like Bioshock Infinite, Final Fantasy XIII and XIII-2 or even Persona 4 Golden. The Last of Us is fantastic in this way and probably the best.

Fortunately, the storyline and narrative is not the only thing worth praising in The Last of Us. The game is just as good graphically to the point that I personally consider it the best-looking game of not only the PlayStation 3, but of the entire repertoire of gaming consoles created in history. And it’s not only the graphics per se, history has taught us that sometimes, a game can have fantastic graphics but bland and boring environments (Gears of War) while some other times, a game with “weak” graphics has stunning landscapes and beautiful places to visit (Xenoblade Chronicles). The Last of Us excels at both and completely crushes the standards of what a console game is supposed to look like. In fact, I’ve personally been affected by the game’s visual presentation because as the JRPG/fighter player that I am, I feel bummed about my favorite genres not even coming close to these graphics.

I’m especially in love with the quality of the textures, use of colors and my God, the lightning. The Last of Us uses a perfect HDR that makes light behave like it does in real life, passing through transparent textures and objects, making shadows depending on what it hits, etc. It’s fantastic. I even found myself several times turning on and off a flashlight Joel carries around just to see how stuff looked with the lighting in the game. It’s that good.

In the sound department, the game is just as good. This time however, what makes the sound stand out is not a soundtrack (which is very good anyway), but the voice acting and the sound effects that make this post-apocalyptic world come to life. The sound effects are so good and work so perfectly that a very common enemy called a Clicker (some kind of blind zombies) can detect where you are depending on the sounds you make. Stumbling upon objects, running too fast, walking on water or touching the wrong thing can emit sounds in the game that these Clickers will hear and use in their favor to attack. If you have a good-enough sound system, you can surely do the same with your foes.

The gameplay makes an amazing mix of several acclaimed genres of today’s gaming industry: Third-person shooter and survival horror with stealth mechanics. In the game, you’ll take control of Joel and try to make a journey through several states in this destroyed and uncontrolled version of the U.S.A. You’ll encounter zombies of many kinds like the Clickers I already mentioned and even other humans who in a struggle to survive, have become quite wild and attack wanderers on sight to steal their possessions. These two groups form the main enemies of the game and unlike many shooters in the industry now days, the ways the game will make you fight them are extremely varied and fun.

Sometimes you’ll have to fight them head on, while other encounters will get you better results if you sneak by. In fact, even though the game is mostly a shooter, resources are very scarce so it’s not a good idea to go trigger happy because chances are you’ll run out of ammo while many enemies are still alive, even if your aim is good. Also, there’s a system where you mix items you find around to make first-aid kits, Molotov grenades, shivs and other useful things like that and the game does NOT pause while Joel is making them, so you have to be very careful when playing The Last of Us.

So as you can probably imagine, the gameplay in the campaign is really immersive, varied and most importantly: very fun. The Last of Us is not only a video game, but a piece of art. Something that other developers, both western and Japanese should take as the new standard for the next generation of consoles. It has the perfect amount of great things to easily consider it one of the top five games of the PlayStation 3 generation.

Fortunately for gamers of today, The Last of Us will pack in a multiplayer mode to add an insane amount of replayability to the game. There are several game modes available for online play, most of them team-based with pretty good net-coding which guarantees a solid performance and almost no lag, even if your internet connection is not very fast (like in my personal case).

But I have to be clear and very honest when I say that the multiplayer mode is not what makes the game shine. In fact, there are tons of competitive shooters out there that, at least in multiplayer, exceed The Last of Us in overall quality, like the Halo franchise, Team Fortress 2 or even Uncharted 2 (made by this very same Naughty Dog). What is worth praising and talking about in this game is the campaign, the story, graphics, voice-acting, narrative, the events, etc. That is what really makes The Last of Us one of the most solid games in the industry.

For final comments, I have to just put it simply and say that if you own a PlayStation 3, you have to buy The Last of Us. A game has to recognize quality whenever he/she sees it and this is a game that will deliver it. It doesn’t matter if you like shooters, fighters, racers or RPGs, this is a game that anyone who has a functioning brain and hands needs to play. I’ve said it already but I’ll say it again: developers should start using The Last of Us as the quality standard for the Xbox One, PlayStation 4, Wii U and even the Vita and 3DS. To Naughty Dog, thank you for this. Cheers.


-          Fantastic visual presentation
-          Excellent lighting, colors, environments and textures.
-          One of the most solid storylines ever created for a game.
-          Fantastic gameplay mixes several gaming genres perfectly.
-          The plot will immerse even the most casual of gamers.
-          Lots of replayability, even without the multiplayer.


-          Multiplayer mode isn’t the best to be honest.

Graphics and Visuals……..…10
Music and Sound Effects..…..10
Replay Value……………..….9

Overall Score………………..9.8/10


REVIEW - Code of Princess (3DS)

When Code of Princess first came out, I was really excited about it. It looked like one of those obscure but awesome Japanese games that always make their sneaky way to portable consoles without many people noticing. I immediately started to pay attention to it until I finally bought and played it. Now that I’m done with it I can say that despite the game being pretty good and solid, I am slightly disappointed with the final result.

Code of Princess is a 2D brawler with RPG stats mixed in. It reminds me a lot of old-school games like Double Dragon or the Teenage Mutant Ninja Turtles games for the NES that put us in a 2D space with a single character, or a friend, to fight hordes of enemies and a boss battle here and there. This game is just like that but some aspects make it a modern version of those two I just mentioned like for example 3D effects, a leveling-up system that allows you to freely upgrade the stats you want and an anime-style for the visuals that is very common in many Japanese games in the present.

There’s a story to be told in Code of Princess. The game takes place in the medieval kingdom of DeLuxia and the protagonist is Princess Solange, a very beautiful blonde girl with big breasts and a ridiculously skimpy outfit that uses a huge sword called DeLuxcalibur and goes on a journey to save the land after an evil Queen takes the throne with an army of knights and monsters. In the journey, Solange will make several friends and enemies like a thief called Ali, a bard named Allegro and a zombie-like necromancer girl called Zozo and we’ll get a chance to play as any of them.

The story is very generic and not very interesting to be honest. It’s the usual tale about a princess fighting for justice and good and friendship and eventually winning against evil. Code of Princess tries to add humor to the formula with characters that make silly jokes almost all the time and that don’t seem to take the adventure seriously. In fact, the game itself doesn’t seem to take itself seriously at all, which can be nice but I honestly didn’t find it very funny and the low-quality English voice-acting doesn’t help it get any better. I wish there was an option to play in Japanese. What a shame.

Musically, Code of Princess is nice and some of the songs are catchy so if you’re lucky you should have an OST CD that comes with all physical copies of the game (I think). I believe it’d be very nice if most games these days were sold like this. Code of Princess comes not only with an audio CD, but with a small but pretty art book with the backgrounds and profiles for the important characters in the game and a pretty box with everything inside.

In gameplay, the game is a 2D brawler like I just mentioned. You pick up a character, add some equipment to him/her and then go to a stage to fulfill some objectives like killing all the enemies, defeating a boss, protect someone or just survive a specific amount of time. There are three layers of depth in the stage that can be changed pressing R+Up or R+Down, this allows you to evade attacks, chase an enemy in a different layer from yours or run away if you need to. It’s nice because some characters can take advantage of it when attacking while others, like Solange herself are very linear when fighting.

There are several different stages to visit, like forests, graveyards, towns and castles and they usually have objects to break to grab some items and some can be very long. The stages look pretty but nowhere near what could be considered good graphics in a 3DS game, this brings me to the whole visual aspect. The game is definitely pretty but I can’t help but feel that this looks like a DS game with a 3D effect put in for the sake of it. The characters are just 2D sprites that while well-animated, don’t look very good for a 3DS game. This is a shame because the character models could have been very cool.

Each of the playable characters has their own moves, style and attributes. For example, Solange, the princess, uses a sword so she’s naturally a melee-oriented fighter that deals tons of damage up-close with fantastic combos. Zozo, the necromancer, casts spells with area-of-effect damage that can hurt enemies even if they’re in a different layer. Others are faster, have longer combos, ranged attacks and such. In total there are about 50 characters to play with including silly things like enemy models and townspeople that are useless so in reality, there are about 10 to 15 good characters to play with.

Besides the single-player campaign, there’s a free play mode that allows you to play any stage with any character just to level up or have fun. There are also some extra quests added for challenge. Code of Princess also has local co-op so you can play any stage with a friend and online multiplayer includes both cooperative and competitive play over the net, if you’re lucky to find anyone to play this with.

In short, Code of Princess is definitely one of those nice but very obscure and rare Japanese portable games like I said in the beginning. But this is surely not an underrated gem or a cult classic. It’s a very good game that can be extremely fun by yourself and better yet, if you find someone to play it with. Sadly, the mediocre graphics and voice-acting hinder the experience by a lot. Still, I believe it’s a game that deserves an opportunity and I consider it a very nice addition to anyone’s 3DS library.


-          Very fun brawler and RPG gameplay.
-          Lots of different characters to choose from.
-          The game comes with an audio CD and small art book.
-          Catchy soundtrack and pretty anime art style.


-          Online multiplayer is a barren wasteland.
-          Graphics are mediocre.
-          The game tries to be funny, but it isn’t.
-          English voice-acting isn’t good.

-          Graphics and Visuals………...5
-          Music and Sound Effects….....7
-          Gameplay……………………8
-          Replay Value…………….…..8

-          Overall Score……………….. 7 / 10


REVIEW - Dynasty Warriors: Gundam 3 (PS3)

I admit that I wasn’t very used to the Musou genre and honestly didn’t appreciate it or understand why so many of my internet buddies loved it so much. That has now changed. In the last year, I’ve tried a few of them, some good (Dynasty Warriors Next) and others bad (Gundam Musou 1). But now, after a fantastic experience of 70 or so hours I must say that I’m completely in love with Dynasty Warriors: Gundam 3, a game that seriously got me not only into the Musou genre, but into the whole Gundam franchise.

Dynasty Warriors: Gundam 3 is the last installment in the franchise that uses the Musou gameplay with the awesome and giant mechas of the Gundam anime/manga universe. Just like in the Chinese-themed games, you’ll be using a specific Mobile Suit and kill hordes and hordes of enemies while capturing fields, fulfilling objectives and protecting allies. All in fantastic-looking cel-shaded graphics that make Gundams come to life in a videogame like never before in the West.

The game is a crossover from most, if not all, Gundam anime series, from the very first Mobile Suit Gundam from 1979 to Gundam 00 and Unicorn. There are dozens and dozens of pilots to choose from. Protagonists Amuro Ray, Heero Yuy or Setsuna F. Seiei are joined by antagonists like Char Aznable or Ribbons Almark and many others like Duo Maxwell, Ramba Ral or Lunamaria Hawke. If you like a specific pilot character from the Gundam universe, chances are you’ll be able to use him/her in the game.

As with the pilots, there are also several dozen Mobile Suits to use like the 00-Raiser, F91, Strike Freedom and tons other that are joined by the weaker ones that are usually destroyed with no mercy in the anime series like the GM or Zaku. The variety of pilots and Mobile Suits to use is simply incredible, each one has its own attack animations, strengths, weaknesses and stats and equipment that can be upgraded by purchasing plans for them while the pilots can be leveled up to upgrade stats even more, get skills and determine the length of combos and strength of special attacks.

The story is rather weak, telling the tale of how all those characters from the series and their Mobile Suits found themselves in a strange otherworldly dimension where they have to fight each other to go back home. Honestly speaking, the story isn’t very good or interesting but the extremely fun gameplay makes up for it. Besides, there are some cinematics here and there that are very cool and the mix between characters from different series in a single battlefield is very pleasant.

Of course, story missions aren’t the only ones in the game. As you advance and unlock new Mobile Suits and pilots, you’ll also gain access to Tutorial Missions that do a great job teaching you the basics of the game and how to play correctly, Friendship Missions that help you increase your relationship with a specific pilot for several benefits and even some Challenge Missions that can only be played in Hard difficulty and put you in some nasty and extremely tough situations. Then History Missions will allow you to play a very quick but nice version of each Gundam series to get familiar with them.

Graphically speaking, Dynasty Warriors: Gundam 3 looks very good. Using cel-shaded visuals instead of a common style like the two previous games did. The game benefitted a lot from this because it’s probably one of the best-looking Musou games out there and in general terms, I believe the game is strong graphically. There are also a lot of areas and stages to play in that randomly generate different types of fields so each mission will be different even if they take place in the same map. This is very nice and adds tons of variety to the already-good visuals.

The Mobile Suits are the best looking things in the game of course, they have excellent animations and the battles with them look fantastic. Being a Musou game, you’ll encounter several hundred enemies and allies in a single mission and they all do a lot of stuff at the same time. Gundam-type Suits like the Unicorn, XX o Reborns have useful and very powerful area-of-effect attacks that make battles look flashy and very fast-paced. Another cool thing to mention about the game is that despite being normal to see several dozen enemies at the same time in the screen, slowdowns in framerate almost never happen. The game runs smoothly at all times and I never had troubles with this like with the first Dynasty Warriors: Gundam game or the Xbox 360 version of Dynasty Warriors 8 that recently came out.

There are two voiceovers to choose from: English and Japanese. They’re both very good and seem to have been done in the right way. If you’ve ever played a Musou game, you know that during missions, characters tend to say random lines over and over and this is no different. After a few hours of gameplay, you’ll notice the same lines being repeated several times but I didn’t find this annoying. On the contrary, I enjoyed the voice acting in both languages quite a lot.

Dynasty Warriors: Gundam 3 also offers a nice soundtrack with different catchy tunes. None of them come from the anime series though unlike the Japanese version of the game that apparently does. I read somewhere that the original version has a lot of the best songs from the series that had to be cut down in the western release to lower the publishing prices. This is yet another case of the American/European public suffering from this, oh well.

In gameplay, DW Gundam 3 is just like any Musou game. The basics include picking up a Mobile Suit and destroy hundreds or thousands of enemies while capturing fields. This game has its own personal touches though. For example, all missions here end when you kill the enemy commander instead of then you capture the enemy HQ. Doing this will only stop enemy reinforcements from respawning (which is extremely helpful). There are many different types of fields, some are catapults that make you instantly move to a far-away place in the map, others increase the allies’ moral and performance and some will even refill the Armor gauge of your ace pilots (HP).

If you play in Easy or Normal difficulty, enemy units and ace pilots will be extremely easy to kill, especially if you already have a strong pilot, Mobile Suit and some of the best skills and equipment that make things easier, but in Hard difficulty, things are completely different. The hordes of enemies that would normally stand there doing almost nothing will be aggressive, take a lot of HP from you and support their ace pilots and these will be like boss battles. They’ll block your attacks, punish you from making mistakes and they’ll have no mercy. I seriously recommend playing in Hard difficulty if you want the best experience.

As I mentioned, there are dozens of pilots and Mobile Suits to choose from, each with their own gameplay styles, strengths, weaknesses, equipment and combo animations. If you’re like me, you’ll spend a lot of time just messing around with different mechas to test them out and see if you like them or not. At the beginning I was hooked only to the Unicorn, XX and 00-Raiser but by the end of the game I was using like 25 different Suits consistently and correctly. The variety in this is fantastic and improves the replay value of the game by a whole lot.

Most offline missions can be played cooperatively with a friend in split-screen. This is very nice because you can make nice strategies to emerge victorious, especially in Hard difficulty. Even in co-op, the game runs very nicely and there are close to no slowdowns in framerate. Some of the difficult Challenge missions and History missions can’t be played in co-op though, which is a shame. This also helps you boost leveling up pilots and Mobile Suits much faster than if you were playing alone.

Then there’s an online multiplayer mode that allows up to four players to play cooperatively in a map to fulfill different objectives like capturing specific fields, kill enemy ace pilots and team-up to destroy a giant boss. These are usually very nice and even today you can find a lot of players active in it. There’s also a gallery where you can learn a lot about the pilots and Mobile Suits available in the game and read some info about where they come from, backgrounds and such but they will spoil the anime storylines so watch out if you haven’t watched them and are planning to.

For closing comments, I can say that this is possibly one of the most surprising games I’ve played in my PS3. I bought it because someone recommended it to me and without having watched a single Gundam anime and now I can say I’m officially both a Gundam and Musou fan. Dynasty Warriors: Gundam 3 is an extremely solid game that looks fantastic with its cel-shaded graphics, it has great music and voice acting both in Japanese and English and the gameplay is definitely the best I’ve seen in a game of the genre (without having tried out Dynasty Warriors 8 yet). Even if you’re not a Musou player or know anything at all about Gundam, this is a game that deserves attention and praise.


-          Excellent and varied gameplay styles and objectives.
-          Several dozen pilots and Mobile Suits to choose from.
-          Hundreds of missions to play and unlockables to get.
-          Great visual presentation and soundtrack.
-          Voice acting is solid in both languages.
-          Online is active and very fun.
-          History missions do a great job of explaining the storylines.
-          Plans, equipment and skills improve gameplay a lot.


-          Many Mobile Suits just suck compared to the Gundam ones.
-          Original soundtrack was cut from the Japanese version.

-          Graphics and Visuals………...9
-          Music and Sound Effects….....9
-          Gameplay………………...…10
-          Replay Value………………..10

-          Overall Score……………….. 9.6 / 10