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REVIEW: Metal Gear Rising: Revengeance (Xbox 360)

It’s not often that we see a complete spin-off to a famous game series, especially one with a plot as heavy and important as the Metal Gear one. This time, by the hands of Platinum Games (Bayonetta, Vanquish), we get Metal Gear Rising: Revengeance, a very intense action game that puts us once again in control of Raiden after the events of Metal Gear Solid 4. This time, however, we get to see and play the game in an extremely different way leaning much towards fast-paced melee combat with swords instead of the heavy stealth mechanics of the usual title of the franchise.

To me, Rising was a very important experiment and a really brave one at that. Taking the world and characters of Metal Gear and putting them in a game that mostly resembles Ninja Gaiden, God of War or Devil May Cry than its own predecessors. It could have been an excellent game and one of the best of the generation because the potential is there; but sadly, a group of problems like an extremely short campaign, not very interesting plot and very few extras hinder the overall experience of the game in a negative way.

Metal Gear Rising looks great graphically and runs in a very good way too. I really liked the textures, animations, lighting effects and all the aspects that make graphics good in a game. But I honestly don’t think they were used in a correct way. Most of the areas look very similar; they’re just cities or military complexes that really look alike. So there are no memorable places to visit, sights to see or variety in the environments at all. This is something I just cannot overlook in a game of this genre and especially if it’s part of this specific franchise.

Fortunately, the cinematics are excellent and there are a lot of them, both outside gameplay in in it too (via QTE’s in boss battles). They don’t reach the level of awesomeness as the Hideo Kojima ones in the main franchise but trust me, they’re very good. The story is what hinders them a little. For a Metal Gear game, the plot is not very interesting, easy to predict and as I already mentioned, extremely short at only about four or five hours.

The game takes place after Metal Gear Solid 4 and tells the story of what happens to Raiden, the main character, who is now a cyborg with fantastic strength and who uses swords to fight instead of guns like in MGS2 (the game where he debuted back in 2001). Raiden is part of a military company that offers protection to an African president that gets attacked by some cyborg terrorists that eventually kill him and one of them, called Jetstream Sam badly wounds Raiden, forcing him to get a completely new mechanical body. After that, Raiden will investigate the terrorists’ motives and hunt them down one by one in an attempt to stop their schemes.

There’s nothing really special about the plot here. No plot holes, heavy terminology, twists or anything of the sort. It’s just a hero’s quest to stop the bad guys from doing evil things. I personally find this extremely negative in a Metal Gear game; the franchise has us used to melting our brains after every iteration and even if Rising is a spin-off, I just can’t forgive it. Now, it’s not exactly bad, in fact, there’s nothing really WRONG with it. It’s just that this is a Metal Gear game for Christ’s sake; it’s supposed to have an extremely heavy storyline and narrative.

In the sound department, the game is actually very good with excellent voice acting that fits with the narrative in a very positive way. The sound effects are very cool, realistic and also fit perfectly with what happens in the game and the soundtrack was a pleasant surprise. It uses a lot of metal tracks that remind me of Devil May Cry and they’re actually amazing; especially the ones used in boss battles.

Metal Gear Rising is actually a hack-and-slash game where Raiden will use swords and other melee weapons to dispose of his enemies instead of taking a stealthy approach like he did in Metal Gear Solid 2. The entire gameplay mechanics are mostly positive; the game is fast-paced and very intense with solid battles between Raiden and other cyborg enemies that include long combos, parries, blocking, quick-time-events and many other things. Still, there are some things that I think were not implemented as they should.

For starters, the game’s defensive mechanics are tricky to get used to. There’s no block button and defense focuses on parrying enemy attacks or sidestepping them (with a skill that has to be purchased). I had a very hard time understanding how defense works in the game even when I’m used to the genre. I actually blame the game’s lack of explanations on how to play at the beginning for this, I was already on the third mission by the time I learned how to parry correctly or even how to buy skill because the game simply doesn’t explain you anything.

Fortunately, you should get used to it rather quickly once you figure it out and battles will be very cool. Especially Bosses where quick-time-events are implemented in a good way and don’t really get in the way of the pace and gameplay like in other franchises (looking at you God of War). Besides, a new mechanic named Blade Mode makes its debut where by mixing the X and Y buttons with the right analog stick, Raiden can literally cut enemies in whichever way he prefers, dismembering them and even taking their energy electrolytes to replenish his own health. I truly loved Blade Mode and how it’s used in the game, it’s surprising how you can actually cut enemies however you want and in hundreds of different pieces, thumbs up for that to the game.

Outside the extremely short campaign, there are some VR missions you can unlock by finding some hidden terminals in the story. They’re actually nice and add variety and replayability to the game but not enough to extend the length of the game to at least 10 hours. These VR missions include objectives like reach a destination without being seen, defeat all enemies, perform a specific technique, etc.

In short, I’m actually very disappointed with Metal Gear Rising. I was expecting a lot more from the game when I got it. Being a Metal Gear game I thought I was going to get an excellent plot, narrative and gameplay and to be honest, none of it surprised me that much. It’s not a bad game by any means but even at 40$ I find it extremely expensive for what the game truly offers. The graphics are nice but the environments aren’t, it has an excellent soundtrack and the gameplay is innovative and very intense but a little tricky to get used to. I’d recommend the game only if you can find it very cheap or if you’re a diehard Metal Gear fan.


-         Great graphics and cinematics.
-         Blade Mode is amazing to use.
-         Excellent soundtrack.
-         Fast and intense boss battles.


-         Extremely short story mode.
-         The story is not very good.
-         The game fails at explaining how to play.
-         Not much to do once you finish it.
-         Useless items and stealth mechanics.
-         Most environments look the same.

Graphics and Visuals……...…7
Music and Sound Effects….....8
Replay Value……………..….6

Overall Score………………..7/10 


REVIEW: Tomb Raider (Xbox 360)

Tomb Raider is one of the most famous and iconic game franchises of all time. Over the years, the developers have amazed us with the adventures and stories of Lara Croft, the first female gaming character that gained fame and the hearts of gamers worldwide. In her games, Lara visits old ruins, dig-sites and heavily guarded facilities in search of treasures and answers to some of the biggest enigmas of humanity and always won. After all this years of amazing games and adventures, developer Crystal Dynamic and publisher Square-Enix have decided to completely restart the franchise, telling the story of Lara Croft from the beginning in a very different way.

In all her previous titles, Lara Croft was a little bit too pretentious; always sure of herself and no matter what, nothing seemed to scare her. This was something that players found very similar in Nathan Drake, the protagonist in Uncharted when the franchise debuted back in 2008. This time though, we see a completely different Lara, she seems younger, inexperienced and bad things actually happen to her a lot in her adventure. I personally embraced this change and found it extremely positive for the game.

The story revolves around this new Lara Croft on a ship called the Endurance with a crew full of scientific members of many kinds who are looking for an ancient Japanese civilization called the Yamatai. Lara convinces the group to take the ship to a part of the eastern Japanese sea called the Dragon Triangle where a storm hits them and the ship wrecks ending up in the entire crew trying to survive on an island full of ruthless mercenaries who worship a powerful Japanese queen called Himiko who seems to have control over the storms all around this mysterious island.

You will take control of Lara during the entire story and visit countless of incredibly beautiful locations fulfilling objectives like trying to find lost crew members, save people, escape from dangerous areas and look for help and ways to leave the island alive. All with a fantastic and very cinematic pace that doesn’t get in the way of gameplay in any way where you’ll explore areas, look for hidden items, shoot a lot of enemies, watch cinematics and solve puzzles.

I truly loved the graphics and visual presentation. The environments are gorgeous and worth looking at. Every single place Lara visits on the island is completely full of details that will surely make you want to be there in real life. The island is located in eastern Japan so you’ll see a lot of ruins from old towns with traditional buildings, temples, monasteries and many other things. I’m personally a fan of all things Japanese so this part of the level design was outstanding for me. The beaches are full of planes and shipwrecks from World War II era, modern day and even centuries before like 1600s. You’ll see abandoned bunkers, research facilities, snowy mountains, old caves, forests, shanty towns and of course, tombs to raid like the name of the franchise implies.

The character models are also fantastic and have excellent animations that go together with the game’s excellent frame-rate, lightning and textures. Everything looks and feels very real in the context; I truly think Crystal Dynamics made a very good job with the graphical power of the game but my favorite thing was definitely the island itself. It’s quite possibly one of the most beautiful and scary places I’ve ever visited in a video game before.

In the sound department, Tomb Raider is a very strong game too; with a great soundtrack that feels taken out from the best action movies. The songs are amazing and fit perfectly in every single moment of the game. I’d even recommend getting your hands on it in any way. The entire game is voiced perfectly with characters that sound real and manage to make us think they’re actual people during the entire time. Lara still has her iconic British accent and it still fits her perfectly.

This takes me to the drastic change in the protagonist herself. As I mentioned, the previous games showed us a mature Lara Croft that felt like nothing scared her; she was always stronger than anything put before her and no matter what, she always won. This time, Lara feels inexperienced in combat and survival skills. When the ship wrecks, she barely escapes with her life from a collapsing cave. She’ll get hit and injured a LOT during the story and you’ll almost feel her pain.

In this game, Lara is always scared, worried and while she’s very brave, it’s easy to notice a huge difference between this Lara and her old self. Another thing I loved from her this time is that she evolves and adapts quickly. In the first few firefights with the mercenaries, she’ll be genuinely scared but as the game advanced, she’s angrier to the point where she seems sure she can take them on and will even trash talk the evil guys. This is real character development and it’s amazing.

I feel like I have to say that the game is similar to Uncharted in gameplay, but there’s really nothing wrong with that. Tomb Raider is a third-person action game that focuses on exploration and shooter-based combat. Lara uses a bow, pistol, machine gun and shotgun to take down enemies. The transitions between exploring an area, solving a puzzle, climbing and firefights are smooth and have a great pace. Lara will take out hordes of enemies at the same time and it’s even possible to engage them in different ways. A lot of the fights allow you to be sneaky and take, say, three enemies out silently instead of shooting one only for the other two to call reinforcements. The shooting mechanics are very comfortable and easy to get into, adding automatic cover and change of shoulder view, which is great.

Besides the shooting, Lara will make insane climbs and jumps just like Nathan Drake in his games. These are amazing and take place in some of the most important parts of the story. Exploration is also done in a very cool way where Lara can find dozens of hidden items like diaries to learn more about characters and the story, GPS parts to have a better map to find secret tombs or salvage and experience points to upgrade her own abilities and the weapons.

Upgrading her weapons allow for them to have better performance like rate of fire or faster reloading times and can also give them completely new functions like a 3-round burst mode for the pistol or a grenade launcher to attach to the machine gun. Exploration is extremely important so you can find salvage and upgrade Lara and her weapons as best as you can before the story ends.

Along the fantastic story, Tomb Raider adds a multiplayer mode for the first time in the franchise (as far as I remember). While it’s definitely not bad, I feel like the competitive mode is a bit generic and out-of-place. This game didn’t need multiplayer, but it’s there for you to enjoy if you want. There are several different maps to play on and character models to use like Lara and the Endurance crew and the mercenaries (called the Solarii). Multiplayer offers ranked and casual matches in different styles like a traditional Team Deathmatch or other game types that will make you search for radio parts and medical supplies while the other team tries to stop yours.

After having played the game completely, I have to say I’m completely pleased with the final result. Tomb Raider is a fantastic game and definitely one of the best of 2013. The reboot was something the franchise really needed (even though I liked Underworld a lot) and it was done excellently. I loved the new Lara and I hope the potential sequels will be as good as this. The campaign is fantastic and takes place in one of the most beautiful gaming worlds ever, with excellent graphics, gameplay, sound and replayability and the multiplayer is… OKish. Still, this is a game everyone needs to play. A must-have.


-          Excellent graphics and sound.
-          The new Lara Croft is a fantastic character.
-          Gameplay is varied, fluid and very fun.
-          BEAUTIFUL environments.
-          Lots of collectibles add replay value.
-          Great storyline.


-          Campaign is a little bit too easy.
-          Multiplayer mode feels a bit generic and out of place.

Graphics and Visuals…….…10
Music and Sound Effects..…..9
Replay Value……………….10

Overall Score……………….9.5/10


REVIEW: Forza Horizon (Xbox 360)

The Forza Motorsport series is one of the best racing franchises in the industry, if not the best. Exclusive to Microsoft consoles, the games have been known for their spectacular circuit-based gameplay that takes place in real world tracks like Nürburgring or Catalunya and lets us drive hundreds of cars from dozens of brands and performances. They’re not exactly simulators like Gran Turismo, but calling them arcade racers feels like an insult. Forza Horizon is a spin-off to the Motorsport series, where developer Turn-10 Studios included a fantastic free-roaming open-world gameplay that takes us to a beautiful world to enjoy car racing in a new way.

The game takes place in a fictional version of Colorado, USA. With an environment full of rocky mountains, canyons, deserts and fantastic-looking streets and highways that make up one of the most beautiful gaming world I’ve seen lately. There’s a storyline to be told in the game, which is very weird in the genre. You’re some guy taking place in the Horizon competition which takes 250 drivers in dozens of different races and other related events. As you advance through the races in the huge world the game takes place in, you’ll earn cash rewards, new cars and of course the option for new and more important events.

The story “cinematics”, if they can be called that, are awkward and do feel a bit out of place but in all honesty, the storyline is just an excuse for having the player drive and race around Colorado. It doesn’t get in the way of gameplay at anytime and all you’ll most likely see is a rival here and there making a forced trash talking comment.

When I first played Forza 3 and 4, I seriously thought the peak of the Xbox 360 graphics was that. Fortunately, Horizon has surprised me once again. It looks fantastic in every way, even the random NPC cheering in the crowds look good. The cars look and feel realistic, they reflect the environment they’re in and sometimes the colors can change depending on the lightning on them, it’s incredible. If you add an excellent-looking world with thousands of different objects, you have one of the strongest-looking games of the generation. Turn-10 does this right all the time.

The graphics recreated perfectly what Colorado looks like with environments that’ll make you want to be there in real life. As I mentioned, there are deserts, canyons, insane highways, mountains and many other places to drive on. The map is HUGE and it can seriously take a few minutes to drive from one point to the next even with a powerful fast car. Unfortunately, there’s no part of the map with snowy areas which could have benefitted the game even more and weather changes are nowhere to be found but trust me, Forza Horizon is one of the strongest games out there graphically.

Since the game takes place in a competition for young American audiences, Forza Horizon changes the musical style of the previous games that felt more elegant, kind of like Gran Turismo. Here, you have several radio stations to listen to both in free-roaming and in races themselves that go from Rock and talking-shows (that get somewhat repetitive quickly) to… Dubstep. There’s a station that’s supposed to play Techno but it’s actually mostly Dubstep. I personally didn’t like the soundtrack at all but it’s there and I suppose a lot of people will like it. Thank God for the Xbox 360 custom soundtrack feature once again. The rest of the sound effects make the game feel even more realistic and complement the fantastic visuals in an excellent way.

The gameplay is an open-world sandbox-like racing game where you can buy, upgrade and decorate cars just like in the previous titles but instead of choosing events via a menu, you free-roam around  the beautiful world map. It has a lot of stuff to do like challenge other Horizon competitors to a one-on-one race, street and drifting events to earn cash in abandoned constructions, crash on hidden objects to earn discounts in the upgrade garage and of course, the main events of the Horizon Competition that are normally a race in a specific place of the map with some conditions like “Class S cars only”, “1970s cars only” and many others. Some of the events even put you to race against a plane or helicopter and they’re amazing.

There are HUNDREDS of cars to choose from a lot of commercial brands like Peugeot, Fiat or Honda and even the expensive stuff we never see in real life like Ferrari and Lamborghini; the DLC offers even more. There are options to upgrade and decorate them with vinyl designs, colors, wings, wheels and many other things. I’m not exaggerating when I say imagination is the limit on Forza’s car designs. In fact, there are players who dedicate to make awesome designs and sell them in the game’s internal auction house where you can of course buy and sell the cars themselves.

Forza Horizon feels realistic and every single car has its own stats like max speed, acceleration, handling, etc. Sometimes they can be really tricky to get used to but a lot of driving assists can help you out and make things easier. I personally haven’t had the opportunity to play the game with a racing wheel but I hear from the official forums that the experience is much better with that controller.

The online modes offer a lot of different styles for players like free-roaming events and specific ones in a single track. The netcode is pretty good for the most part and for some reason, players in Forza Horizon don’t seem to fall into the “crash and trash talk” category, which benefits the game’s multiplayer a lot. Free-roaming events can be a little boring if the players decide to scatter in different parts of the map and the room isn’t full but in general, the multiplayer experience in the game is excellent.

In short, Forza Horizon is a fantastic spin-off to one of the best racing franchises in gaming. It successfully manages to do a lot of thing in a different way and the open-world style fits perfectly with it. It’s not perfect but then again, no game is. I think this title is excellent for newcomers to the genre as it features some of the mechanics that make other titles so famous like Grand Theft Auto. Turn-10 Studios has delivered again with an incredible racing game.

-          Excellent open-world gameplay.
-          Beautiful graphics in the environments and cars.
-          Hundreds of cars to choose from.
-          Gameplay is solid and accessible at the same time.
-          Strong multiplayer and community.
-          Innovative and different in a positive way.

-          Soundtrack is a little repetitive.
-          Rally mode and many cars have to be paid as DLC.

-          Graphics and Visuals….....…..10
-          Music and Sound Effects...…...8
-          Gameplay……………………10
-          Replay Value…………….…..10

-          Overall Score……………….. 9.5 / 10


REVIEW: Hyperdimension Neptunia (PS3)

Sometimes we hardcore gamers think that some video games are not exactly bad and that, whether we like a game or not is determined by personal tastes. Some of us like shooters while others enjoy a competitive environment in a fighter; but in general, we tend to conclude gaming is just a matter of tastes. But sometimes, some things just go bad and a title results in a disaster. This is the case with Compile Heart’s and Idea Factory’s Hyperdimension Neptunia, a Japanese RPG I was looking forward to very much that ended up disappointing me deeply.

Hyperdimension Neptunia is a rather obscure JRPG with a fantastic premise that works like a parody of the video game industry. In fact, the game’s world is called Gameindustri and on it exist four floating landmasses with a Goddess governing each who represent the current-generation consoles: Nintendo Wii, Sony Playstation 3 and Microsoft Xbox 360 with a fourth Goddess called Neptune (the main protagonist of the game) representing a never-released Sega console of the same name.

HyperNep, as I’ll be referring to the game from now on, tells the story of a never-ending war between those four Goddesses that ends up with Neptune being exiled down to the world of humans and losing her memory. Suffering from amnesia, Neptune meets two companions: Compa (developer Compile Heart) and IF (Idea Factory) and the three will try to save the world from an invasion of monsters while solving several problems for other… characters.

This game is more like a humorous parody rather than an epic RPG. It tries to be funny at all times, it is completely full of jokes mocking consoles, gaming clichés and famous franchises like Mario, Final Fantasy and even Resident Evil; all while having a rather nice art style that features anime girls being cute, with some of them being a little over-sexualized to ecchi points. In all honesty, the game’s humor and gaming jokes is most likely the only thing that kept me from abandoning the game after each mission because pretty much everything outside that is a complete mess.

Graphically, the game is extremely weak. Bland textures, lifeless monsters, poor use of colors and repetitive environments are what make up the visuals in the game. The narrative is done similar to Japanese visual novels where you see a still image of the characters talking while you listen and read what they say. These ones look nice when the present characters are important but the majority of them are literally a black silhouette. Yes, a black shadow.

Besides the visual novel styled narrative, the game takes place inside dozens of dungeons that are actually just passageways with different forms and textures for the walls, floor and ceiling to give them different themes like a factory, cave, pirate ship or a snowy forest. The thing is that exploring them is just boring, there’s nothing to do on them besides the main objective and there’s simply no incentive to walk around them. Besides, as I mentioned, they look really bad. Trust me when I say I’ve played a LOT of PS2 games that looked much, much better than HyperNep does graphically; and I’m not talking about strong titles like Final Fantasy XII or Metal Gear Solid 3. HyperNep is that bad.

The music is an important problem too. In general, the game’s soundtrack is very annoying and repetitive. I think there are only about twenty songs. Some of them are reused a whole lot and they will get on anyone’s nerves quickly. You’ll probably find them catchy but it’s not because they’re good. The sound effects are really bad too. On the other hand, the voice-acting is actually quite nice, especially the English one which was a rather pleasant surprise. Nep-Nep (Neptune) has a fantastic voice just like Compa and in general, the English voiceovers are very strong. There’s an option to play in Japanese too if you want and fortunately, those are very good too.

We could probably endure bad graphics and a weak storyline in a game. In fact, Call of Duty players do that all the time and that’s the most successful gaming franchise in history. The thing is that HyperNep’s problems go way beyond what is normally recognized as a bad game. Besides the early-PS2 era graphics and lame general plot, the main issues of the game are in the gameplay mechanics. Hyperdimension Neptunia uses a menu-based world map, dungeon exploration, visual novel narrative and an EXTREMELY slow-paced turn-based battle system that only a handful of players will be able to tolerate, if any; where attack animations mostly take more than twenty seconds and are very repetitive, so you’ll find yourself skipping most of them all the time.

The game uses a combo system where you can manage which attacks each girl will execute. All three of them have dozens of different combinations using the four face buttons and this might look really promising, varied and well-designed. But it’s just a lie, during the entire game; you’ll only be pressing the same buttons over and over spamming the most powerful attacks each girl has to win battles. As you level them up, each lady will gain access to new, more powerful attacks so the old ones will feel obsolete immediately. Besides, there are a lot of stats that don’t seem to do anything useful, especially for Neptune when she takes on her Goddess form (which is extremely overpowered and is able to kill most enemies in the game in a single turn).

Combos sometimes allow for useful things like the ability to extend them, transform Neptune to her Goddess self or switch to party members in the back row… The thing is… no one is ever on the back row. The entire game is played with only Nep-Nep, Compa and IF. I read you can make the other three Goddesses join but only for the final battle and the two DLC characters have to be purchased (and they join almost at the end anyway) so the entire back-row thing will always be empty, no matter what. This is just ridiculous.

The difficulty, enemy levels and experience gained seem to be completely disorganized too. HyperNep is not exactly linear as you can choose which story missions to do first and so on but in general, the entire game is way too easy; a walk in the park. If you add Nep-Nep’s ability to transform and kill everything in a turn then battles will just take a few seconds and Compa and IF won’t even do anything. This is true even for hard difficulty. It’s normal to encounter early-game monsters in the final dungeons and level grinding seems to be impossible as the only mobs that give decent experience are the bosses.

HyperNep also uses a very strange and unreliable healing system where you don’t have spells or items to cure the girls. Rather, there’s a probability system that makes them use some potions when conditions are met ONLY in battle. It’s very inconsistent and sometimes the girls just won’t heal unless you have a specific skill maxed at 100% to be guaranteed when the conditions occur. This will end up in you losing battles that should have easily been won just because the random-number generator decided the character would not cure. It’s very annoying.

You might thing that inconsistent difficulty and experience imparted is because the game isn’t linear; but other games like Final Fantasy XIII-2 or Atelier Ayesha aren’t linear either and they manage to distribute experience and difficulty in a consistent and very solid way. Things during the development of HyperNep just went wrong. A lot of things went very wrong when they made and published this game. There’s a store in the world map that sometimes allows you to buy items but most of them are completely useless as the game doesn’t seem to have a working elemental system to take advantage of the defensive items and on top of that, you can’t sell your old equipment so once you replace it… you simply have to pull up with it being in your inventory for the rest of the game.

It’s very sad when something like this happens to a game, especially when it has so much potential as HyperNep does. I feel like the entire gaming parody, while funny, was not used as it should have been. It could have been much, much better but they wasted a golden opportunity. Still, I don’t hate the game at all, I just feel… sorry for it. Why did I play it? Because it’s part of a trilogy where the sequels seem to be very good and I just could not jump straight into the second game. Besides, HyperNep is not very long, you should be done with it in about 20-30 hours and even if it’s really bad, I honestly don’t think it’s a torture to play it.

I like Japanese RPGs a lot. In fact, I could say it’s probably my favorite gaming genre. I also like anime so when the two things mix in a single game I get very excited about it and have to try it out. I usually defend the genre and its games a whole lot but sadly, with HyperNep, there’s not much to defend other than a solid voice-acting and some very funny gaming parodies in the dialogs. Other than that, the game looks really bad, it has a lame soundtrack, plot and the gameplay is terrible, boring and simply not well-designed. My advice if you’re interested in the series? Read the plot on the web and jump straight to the sequel: Hyperdimension Neptunia mk2.


-          Great voice-acting, especially the English one.
-          Funny gaming jokes and parodies.


-          Horrible graphics.
-          Weak and annoying music.
-          Bad and uninteresting main storyline.
-          Boring and repetitive dungeon models.
-          Extremely slow-paced battles.
-          Inconsistent difficulty is just too easy.
-          Experience gained, damage and enemy levels are much disorganized.
-          Useless combo system.
-          Selling old items is impossible.
-          Very unreliable and strange healing system.

-          Graphics and Visuals…..……..2
-          Music and Sound Effects…......5
-          Gameplay………………….…2
-          Replay Value……………..…..3

-          Overall Score……………….. 3 / 10